A Collection of logos made for Wizard of Oz and Hit It Rich! Slots. All were completely custom created usually starting with concept sketches, then vectors done in Illustrator and finished in Photoshop.
One of my first assignments when I joined Zynga, was to help conceptualize and establish the visual UI for a brand new IP, The Princess Bride Slots. The game was going to be based on the popular novel and movie, The Princess Bride and would be heavily themed as such. I was responsible for providing as much direction as possible in the 4 weeks I was given to help out. It was a very challenging project in a short timeframe but an amazing experience since I got to do a LOT of UI concept sketching and digital painting.
I left GREE to join a friend’s startup, EVA Automation, which I can’t elaborate too much on the work that I did. I was responsible for all icon and UI concept work along with UX wire- framing and rapid prototyping and user testing. The work we were doing spanned across multiple device screen sizes including the home theater experience. It was extremely educational and challenging… but most of all, it made me realize that I still only wanted to work on Games.
When I became serious about working in the Games industry, I immediately purchased a used Wacom Cintiq. Digital painting had always been a huge source of inspiration for me and I wanted to finally invest time into learning new skills. It’s still something I am learning and trying to get better at.
Last title I worked on at GREE was still in development at the time and my role was to create all the icons for the game as well as creating new Game Dialogs while adding to and updating the established look and feel.
I got to lead a complete UI style update for League of War. I worked with the MunkyFun team on all the visual updates, helped develop new game features as well as a creating all new icons for the entire game.
Another project I got to work on was the new update to the GREE title Dragon Realms. The plan was to go for a more hardcore feeling and also introduce Player Talent Icons. Most of the icon work was being outsourced until I came onto the project. This was the first time I needed to digitally paint icons to match an existing style.
Lockbox LiveOps Events were a large part of the GREE RPG titles: Crime City, Modern War & Kingdom Age. These events were held mainly over weekends or holidays. Players would try and find Lockboxes and collect the various "Tokens" or treasures inside the lockboxes. I was in charge of creating all of the Lockbox icons while on the RPG team.
Some various Game UI work done at GREE. Keepers of Olympus was a conceptual Tower Defense style game with gesture based attack method (character and environment artwork by German Roverso). Unfortunately, the game only existed as a concept. Also showing my first Game UI work in the form of a UI Artist test when I applied at GREE.
I was contracted by ZappyLabs to create the UI and App icons for their suite of Apps. All the apps are biology based apps used by scientists in the lab. Only a few UI elements were needed as most of the apps required very little design elements so I focused my efforts on the App icons and various illustrations like the microscope, which was created for the main website.
Got a chance to do some fun App Icon work for a friend's app. The app allows users to take a photo and pixelate it using blocks from Minecraft, College Sports Team logos or iTunes album artwork. I did these purely for fun and experimenting so I spent a little extra time detailing the app icons creating them completely from scratch.
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mbuzzy was a social mobile networking site that I helped launch Virtual Gifts for. Gifts were bought by mbuzy users and gifted to friends and displayed in your profile trophy shelf. Almost all gifts were created in Illustrator vectors and finished in Photoshop. This was the first project that made me want to focus solely on UI Art and Illustration.
My friends, Michelle and James got married in Maui on 2013 and I was asked to help design all their printed items. Along with the illustrations for the Save the Date cards, I also decided to create custom lettering for their names which was scanned and vectorized in Illustrator.
I helped create Visuals for a friend's cooking and recipe site. The project never really took off and still may be in the works but it was nice to concentrate on illustrations and app icons.
I have friends who have worked for different non-profit organizations so I get asked to help out every so often. I started using these Pro Bono projects as ways to practice my illustration and icon work. All the visuals for these projects were created completely from scratch.
I was contracted to create a set of lemur emoticons used to describe what users felt during specific moments on a timeline. Not sure why they specifically wanted to use a lemur. They wanted the look to be flat and sticker-like but I updated them later on for my own fun and experimenting.
As the Creative Director, I got a chance to create the branding for Thismoment, Inc. We decided that the look should have a fun and organic feel so naturally, I gravitated towards creating a custom script for the logo. The original logo was an "@" symbol (created before my time) so I kept that look intact for the tm mark.
All designers at Thismoment were responsible for creating Distributed Engagement Channels, aka DEC. I've shown a few examples of a DEC but I've designed close to 100 of them for several clients including Sony, P&G, McDonald's, Disney and more. Again, it was the detailed visual design work that really drew me in.
Miscellaneous illustrations and UI Art from my Yahoo! Entertainment days. Our team created The World of Star Wars and replaced starwars.com for over a year. Working as a UX Manager at Yahoo! was great experience but I really enjoyed it when I got a chance to be hands-on and get back into some visual design work. Also included are mockups of themed Worlds we created for Indiana Jones and GTA.
SendMe Mobile Consumer site design and Style Guide.
Concepts for the redesign of the Netflix website. The focus of my work was based around a revamp of the outdated look and feel of the site which included the Navigation, Presentation and Interaction for selecting movies. Also, removal of the bright RED full background color. This led to the removal of all full-color Red backgrounds for all new campaigns.